Remarks
Gets the EAX effect's wet/dry mix ratio on the given player.
The actual wet/dry mix can be modified through the SetEAXEffectWetDryMix method.
See the How to apply special effects to a playing sound section for further details.
Syntax
[Visual Basic]
Public Function GetEAXEffectWetDryMix (
nPlayerIndex as Int16,
ByRef fWetDryMixRatio as Single
) as enumErrorCodes
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[C#]
public enumErrorCodes GetEAXEffectWetDryMix (
Int16 nPlayerIndex,
ref float fWetDryMixRatio
);
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[C++]
public: enumErrorCodes GetEAXEffectWetDryMix (
Int16 nPlayerIndex,
float __gc *fWetDryMixRatio
);
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Parameter
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Description
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nPlayerIndex
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Number representing the zero-based index of the player whose volume will change
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fWetDryMixRatio
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Reference that, on return from the method call, will contain a floating point value representing the wet/dry mix ratio.
The value is expressed in percentage and can assume values from 0 to 100.
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Return value
Value
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Meaning
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Negative value
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An error occurred (see the LastError property for further error details)
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enumErrorCodes.NOERROR (0)
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The method call was successful
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