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TextureDesc class

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[Visual Basic]

Public Class TextureDesc

 

[C#]

public class TextureDesc

 

[C++]

public __gc class TextureDesc

 

The TextureDesc class is internally implemented as an "expandable object": this class allows a better control of the texture rendering.

It can be used at Runtime in order to change the settings of the Texture property, based upon this class (in order to perform changes to texture settings at Design-time take a look to the How to apply a texture to the control surface section)..

The TextureDesc class is implemented through the following properties:

Filepath

Mode

LightIntensity

ColorToMix

PercentageColorMix