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TextDescriptor.SpecialEffect property

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Type

[Visual Basic]

Public Property SpecialEffect As Ctl3d.TextEffects

 

[C#]

public Ctl3d.TextEffects SpecialEffect {get; set;}

 

[C++]

public: __property Ctl3d.TextEffects get_SpecialEffect();

public: __property void set_SpecialEffect(Ctl3d.TextEffects);

 

 

Remarks

Special effect applied to the text. Supported values are the following:

Mnemonic constant

Value

Meaning

TextEffects.None

0

No effect applied to text

3dcm_i000004

TextEffects.Raised

1

Text is displayed raised

3dcm_i000005

TextEffects.Sunken

2

Text is displayed sunken

3dcm_i000006

TextEffects.Floating

3

Text is displayed floating with an underlying shadow

3dcm_i000007

TextEffects.Halo

4

Text is displayed with an underlying halo.

3dcm_i000008

TextEffects.RaisedHalo

5

Text is displayed raised with an underlying halo.

3dcm_i000009

TextEffects.SunkenHalo

6

Text is displayed sunken with an underlying halo.

3dcm_i00000a

TextEffects.FloatingHalo

7

Text is displayed floating with an underlying halo.

3dcm_i00000c

 

Note that each of the colors you see applied to the text on the samples above are under your full control: see the "How to put text over the button" section for details.

 

 

See also

TextDescriptor class.

TextDescrCaption, TextDescrLT, TextDescrCT, TextDescrRT, TextDescrLM, TextDescrRM, TextDescrLB, TextDescrCB, and TextDescrRB properties.

How to add text to the control section.

How to manage cells section.